LOG-009 / DIRECTPublic record · DOC v3.0.0 ·

Systems & trust

War Trader

Prove that trading decisions and night combat can feed each other in a loop that tells a new story every day.

Primary audience
Players who enjoy strategy and action, and reviewers judging AI-directed production.
My role
Game and economy design · AI-directed engineering · QA
Working stack
Godot 4.7.2 · GDScript · Python tooling · Claude Code agents
Status
Version 3 playable · Windows build

01 / Shipped artifact

Summary

A seven-day pixel-art game with a ten-stock market, four event chains, an intel archive, five six-zone combat routes, skills and visible weapons, two bosses, and 19 endings.

Quantified snapshot
15,183
Tests passing
16.9K
Lines of GDScript
173
Synthesized tracks + SFX
19
Endings
File & data footprint
  • 15,183 tests
  • 16.9K lines of GDScript
  • 173 synthesized tracks + SFX
  • 19 endings

02 / Content and UX decisions

Decisions

DDR-001 · Content decision

Clues state facts but never price direction, and about 28% are forged, so players must reason instead of follow tips.

DDR-002 · Experience decision

Every price change gets a “why it moved” breakdown, so the market feels fair even when it hurts.

03 / Delivery evidence

Delivery evidence

  1. 01

    An event-driven market with seeded, reproducible runs.

  2. 02

    A curated AI studio: 119 skills and 49 role agents scoped to one project.

  3. 03

    A Windows build that keeps saves beside the executable.

  4. 04

    Session caching and targeted prefetch: the exported build has only 3 frames over 100 ms in a full seven-day run.

04 / Role signals

Role fit

  • Directing AI coding agents
  • Test-driven delivery
  • Economy and systems design
  • Financial-market domain knowledge
Validation

Headless test suite (15,183 tests, 0 failures), a per-screen layout checker, a seven-day bot smoke test, 2,000-game market sweeps per difficulty, and a combat balance harness (Easy 8/8 to Nightmare 2/8).

Boundary

V3 is playable but unpublished; routes still use the sewer tileset, and music and sound effects are synthesized placeholders.

05 / Live project change feed

Live changes

Sync sourcePublic portfolio integrationPublished portfolio integration

0 changes captured from portfolio pushes

Private source; deployment-safe metadata only.

06 / Documentation record history

Record history

Documentation version, not product release.

Documentation version
v3.0.0
Last updated
  1. v3.0.0

    Synced V3: ten stocks, story order and four event chains, skills, pistol and shotgun, five six-zone routes with ladders and mechanisms, session caching for a smooth exported build, balance sweeps, and new V3 art in the gallery.

  2. v1.0.0

    Published the project record with the AI-agent production workflow, verified metrics, decisions, validation, and boundaries.