Clues state facts but never price direction, and about 28% are forged, so players must reason instead of follow tips.
Systems & trust
War Trader
Prove that trading decisions and night combat can feed each other in a loop that tells a new story every day.
- Primary audience
- Players who enjoy strategy and action, and reviewers judging AI-directed production.
- My role
- Game and economy design · AI-directed engineering · QA
- Working stack
- Godot 4.7.2 · GDScript · Python tooling · Claude Code agents
- Status
- Version 3 playable · Windows build
01 / Shipped artifact
Summary
A seven-day pixel-art game with a ten-stock market, four event chains, an intel archive, five six-zone combat routes, skills and visible weapons, two bosses, and 19 endings.
- 15,183
- Tests passing
- 16.9K
- Lines of GDScript
- 173
- Synthesized tracks + SFX
- 19
- Endings
- 15,183 tests
- 16.9K lines of GDScript
- 173 synthesized tracks + SFX
- 19 endings
02 / Content and UX decisions
Decisions
Every price change gets a “why it moved” breakdown, so the market feels fair even when it hurts.
03 / Delivery evidence
Delivery evidence
- 01
An event-driven market with seeded, reproducible runs.
- 02
A curated AI studio: 119 skills and 49 role agents scoped to one project.
- 03
A Windows build that keeps saves beside the executable.
- 04
Session caching and targeted prefetch: the exported build has only 3 frames over 100 ms in a full seven-day run.
04 / Role signals
Role fit
- Directing AI coding agents
- Test-driven delivery
- Economy and systems design
- Financial-market domain knowledge
Headless test suite (15,183 tests, 0 failures), a per-screen layout checker, a seven-day bot smoke test, 2,000-game market sweeps per difficulty, and a combat balance harness (Easy 8/8 to Nightmare 2/8).
V3 is playable but unpublished; routes still use the sewer tileset, and music and sound effects are synthesized placeholders.
05 / Live project change feed
Live changes
0 changes captured from portfolio pushes
Private source; deployment-safe metadata only.
06 / Documentation record history
Record history
Documentation version, not product release.
- Documentation version
- v3.0.0
- Last updated
- v3.0.0
Synced V3: ten stocks, story order and four event chains, skills, pistol and shotgun, five six-zone routes with ladders and mechanisms, session caching for a smooth exported build, balance sweeps, and new V3 art in the gallery.
- v1.0.0
Published the project record with the AI-agent production workflow, verified metrics, decisions, validation, and boundaries.
